NOISE SUPPRESSERS AND FLASH SUPPRESSERS

The use of a noise suppressers degrades the performance of a weapon. Weapons fitted with noise suppressers have their armor penetration degraded by one category (1-Nil becomes 2-Nil, 1-2-Nil becomes 2-3-Nil, etc.). The noise suppresser reduces the range of the weapon by 5m (for a pistol, revolver, or submachinegun) or 10m (for any other sort of weapon). Some weapons are specially designed to take silencers and may break these rules. Fitting a suppresser to a weapon not already prepared for one is a task (DIF:Gunsmith). Adding a suppresser to a weapon threaded for one requires no special skill.

Flash Suppresser, Pistol: Prevents a bright muzzle flash by venting explosive gasses. This suppresser is suitable for pistols (but not machine pistols). Attempting to spot a character using causes their Observation skill to be degraded by -3 during the day and one full place at night. Suppressers cannot be made which will eliminate the flash of Magnum ammunition. Wt 0.1 kg; Price $65 (R/R)

Flash Suppresser, Rifle: Suitable for use with sporting rifles, sniping rifles and semiautomatic battle rifles. It gives the same benefits to rifles as pistol flash suppressers. Wt 0.2 kg; Price $75 (R/R)

Noise Suppresser, Automatic Weapon: Suitable for use with assault rifles, machine pistols, automatic battle rifles, and submachineguns. There are no noise suppressers for use with automatic rifles and machineguns. The character attempting to spot someone using this suppresser gets a -4 Observation at short and medium range and -3 Observation as long and extreme range. Wt 0.5kg, Price $200 (R/R)

Noise Suppresser, Automatic Shotgun: Suitable for use with shotguns such as the HK CAW, SPAS-12, and Assault 12. It may also be used with the 25mm version of the MM-1, if used with 12-Gauge ammunition. (Using this suppresser on the MM-1 with grenade ammunition is 50% likely per shot of destroying the noise suppresser!) Attempting to spot a character using this suppresser causes a -2 Observation at short and medium range, and -3 Observation at long and extreme range. Wt 0.6kg, Price $300 (R/R)

Noise Suppresser, Pistol: Suitable for use with pistols. This device will do nothing to silence a revolver. This device cannot be used with machine pistols (such as the Stechkin or Micro-Uzi); an automatic weapon noise suppresser is required for these weapons. The character attempting to spot someone using a pistol with a noise suppresser is degraded by one place. Wt 0.25kg; Cost $135 (R/R)

Noise Suppresser, Rifle: Suitable for use with sporting rifles, sniper rifles, and battle rifles. (Automatic battle rifles require the automatic weapon noise suppresser.) Attempting to spot a character using this device is degraded by one place. Wt 0.5kg; Price $225 (R/R)

Noise Suppresser, Shotgun: Suitable for use with pump or semi-automatic shotguns. Attempting to spot the character using this suppresser gets -2 observation at short and medium range and -3 observation at medium and short range. Wt 0.6kg, Price $275 (R/R)

Noise/Flash Suppresser, Pistol: Combines the effects of noise and flash suppressers (all effects are cumulative).  Suitable for use with pistols (but not machine pistols). The flash-suppressing aspect will not work with Magnum ammunition. Wt 0.25 kg; Price $400 (R/R)

Noise /Flash Suppresser, Revolver: Silencers for revolvers are huge, bulky affairs and must be hand-made for each weapon. They shroud the barrel and cover the revolver cylinders, requiring an extra step (removing the cylinder cover) to reload. (Add two extra rounds to reload a silenced revolver.) These weapons are extremely rare and were produced mainly as curiosities. Attempting to spot a character using one of these weapons is DIF: Observation. Wt 1.5kg; Price $1000 (-/-)

Noise/Flash Suppresser, Rifle: Suitable for use with sporting rifles, sniper rifles, and semiautomatic battle rifles, combining the benefits of noise and flash suppression. Wt 0.5kg; Price $600 (R/R)