Animal |
#App |
Size |
To Hit |
Attacks |
Damage |
Pen |
Range |
Hits |
Initiative |
Armor |
Behavior |
Speed |
Ape, Chimpanzee |
2D10 |
35 kg |
9 |
1 Bite, 2 Claw |
1D6+1/1D6+2/1D6+2 |
Nil |
S |
15 |
6 |
Nil |
F12/A5 |
5/15/30 |
Ape, Gorilla |
2D10 |
180 kg |
12 |
1 Bite, 2 Claw |
1D6+2/2D6+1/2D6+1 |
Nil |
S |
55 |
5 |
Nil |
F14/A5 |
5/15/30 |
Ape, Orangutan |
1D3 |
90 kg |
10 |
1 Bite, 2 Claw |
1D6+1/1D6+2/1D6+2 |
Nil |
S |
25 |
5 |
Nil |
F15/A4 |
5/10/25 |
Badger |
1D2 |
20 kg |
6 |
1 Bite |
2D6-2 |
Nil |
S |
10 |
4 |
Nil |
A8/F7 |
5/10/30 |
Bat |
1D100 |
1 kg |
2 |
1 Bite |
1D6-3 |
Nil |
S |
1 |
6 |
Nil |
F16/A2 |
6/20/60 |
Bear, Black |
1 |
400 kg |
12 |
1 Bite. 2 Claw |
2D6/3D6/3D6 |
Nil |
L |
40 |
5 |
Nil |
A7/F7 |
10/20/40 |
Bear, Brown/Grizzly |
1 |
800 kg |
12 |
1 Bite, 2 Claw |
3D10/3D10/3D10 |
Nil/Nil/2 |
L |
80 |
5 |
1 |
A7/F7 |
10/20/40 |
Bear, Polar |
1 |
900 kg |
12 |
1 Bite, 2 Claw |
3D10/3D10/3D10 |
Nil/Nil/2 |
L |
105 |
5 |
1 |
A7/F7 |
10/20/40 |
Bison |
1D10 |
800 kg |
8 |
1 Butt |
3D6 |
Nil |
S |
60 |
5 |
1 |
F11/A7 |
10/20/40 |
Boar |
1 |
100 kg |
7 |
1 Gore |
2D6 |
Nil |
S |
20 |
6 |
1 |
F12/A7 |
6/10/30 |
Camel |
1D6 |
135 kg |
8 |
1 Bite |
2D6+3 |
Nil |
S |
40 |
5 |
Nil |
A7/F8 |
15/30/50 |
Cat, Wild |
1D3 |
4 kg |
7 |
1 Bite, 2 Claw |
1D2/1D2/1D2 |
Nil |
S |
2 |
6 |
Nil |
F16/A4 |
15/20/60 |
Cattle, Wild |
1D10 |
800 kg |
4 |
1 Diving Blow |
2D6 |
Nil |
S |
50 |
5 |
1 |
F11/A7 |
10/20/40 |
Cheetah |
1D6+3 |
55 kg |
8 |
1 Bite, 2 Claw |
2D6-1/1D6-2 /1D6-2 |
Nil |
S |
40 |
7 |
Nil |
As/Fs |
15/40/80 |
Crocodile |
1D2 |
300 kg |
8 |
1 Bite or 1 Tail Slap |
3D6 or 2D10+3 |
Nil |
S |
45 |
5 |
2 |
F11/A8 |
5/10/20 |
Dog, Wild |
3D6 |
25 kg |
6 |
1 Bite |
1D6-2 |
Nil |
S |
6 |
5 |
Nil |
Am/F7 |
15/30/60 |
Dog, Large Wild |
3D6 |
40 kg |
7 |
1 Bite |
2D6-1 |
Nil |
S |
25 |
6 |
Nil |
Am/F7 |
15/30/60 |
Donkey |
1D6 |
200 kg |
6 |
1 Bite |
1D2 |
Nil |
S |
25 |
4 |
Nil |
F12/A5 |
10/20/40 |
Eagle |
1D3 |
9 kg |
7 |
1 Bite, 2 Claw |
1D6-2/1D3/1D3 |
Nil |
S |
10 |
7 |
Nil |
A6/F12 |
10/20/80 |
Elephant |
1D6 |
3200 kg |
11 |
1 Trunk and 2 Stamps or 1 Gore |
5D6-1/2D10+2/2D10+2 or 4D10 |
Nil or 1 |
L |
165 |
4 |
1 |
F11/A7 |
10/20/30 |
Fowl |
2D10 |
1-6 kg |
8 |
1, Various |
1D6-2 |
Nil |
S |
1 |
7 |
Nil |
F16/A2 |
6/20/80 |
Game |
2D6 |
1-5 kg |
2 |
1, Various |
1D6-1 |
Nil |
S |
6 |
6 |
Nil |
F18/A2 |
10/20/40 |
Grazer |
2D6 |
60-100 kg |
2 |
1, Various |
1D6-1 |
Nil |
S |
20 |
6 |
Nil |
F15/A7 |
10/20/60 |
Hawk |
1D3 |
7 |
8 |
1 Bite, 2 Claw |
1D6-3/1D2/1D2 |
Nil |
S |
8 |
7 |
Nil |
A6/F12 |
10/20/80 |
Horse, Heavy |
2D6 |
450 kg |
7 |
2 Hooves |
1D6+2 |
Nil |
S |
40 |
5 |
Nil |
F14/A6 |
15/30/50 |
Horse, Light |
2D6 |
400 kg |
6 |
2 Hooves |
1D6 |
Nil |
S |
35 |
6 |
Nil |
F15/A5 |
15/30/60 |
Leopard/Cougar |
1D2 |
55 kg |
8 |
1 Bite, 2 Claw |
2D6-1/1D6-1/1D6-1 |
Nil |
S |
50 |
6 |
Nil |
As/Fs |
15/25/45 |
Lion |
1D10 |
200 kg |
9 |
1 Bite, 2 Claw |
2D6-1/ 2D6+1/2D6+1 |
2/Nil/Nil |
S |
50 |
6 |
Nil |
As/Fs |
10/20/40 |
Mule |
2D6 |
200 kg |
7 |
2 Hooves |
1D10 |
Nil |
S |
40 |
4 |
Nil |
F12/A5 |
10/20/40 |
Owl |
1 |
7 kg |
8 |
1 Claw |
1D2 |
Nil |
S |
8 |
7 |
Nil |
A6/F12 |
6/20/75 |
Pony |
2D6 |
200 kg |
6 |
1 Hoof |
1D6-1 |
Nil |
S |
20 |
5 |
Nil |
F15/A5 |
10/20/40 |
Porpoise/Dolphin |
2D10 |
60 kg |
7 |
1 Butt |
1D10-1 |
Nil |
S |
20 |
7 |
Nil |
F6/A4 |
10/40/80 |
Rat |
10D10 |
1 kg |
7 |
1 Bite |
1D2 |
Nil |
S |
1 |
5 |
Nil |
F15/A8 |
3/8/15 |
Raven |
1 |
1 kg |
7 |
2 Claw |
1D2/1D2 |
Nil |
S |
1 |
7 |
Nil |
F10/A12 |
6/20/40 |
Rhinoceros |
1 |
1600 kg |
12 |
1 Gore |
5D6+3 |
1 |
L |
120 |
4 |
1 |
F11/A7 |
6/15/30 |
Shark, Huge |
1D6 |
200 kg |
10 |
1 Bite |
4D6 |
1 |
S |
120 |
6 |
1 |
A12/F8 |
10/30/60 |
Shark, Large |
1D6 |
120 kg |
9 |
1 Bite |
2D6+3 |
2 |
S |
70 |
6 |
1 |
A11/F9 |
10/30/60 |
Shark, Medium |
1D6 |
50 kg |
7 |
1 Bite |
1D6+1 |
Nil |
S |
30 |
5 |
Nil |
A10/F10 |
10/30/60 |
Snake, Constrictor |
1 |
25 kg |
8 |
1 Bite, 1 Grapple |
1D6/1D10 |
Nil |
S |
30 |
6 |
Nil |
As/F16 |
5/10/20 |
Snake, Constrictor, Giant |
1 |
90 kg |
12 |
1 Bite, 1 Grapple |
2D6+1/4D6+1 |
Nil |
S |
110 |
6 |
Nil |
A12/F12 |
5/10/20 |
Snake, Viper |
1 |
3 kg |
8 |
1 Bite + Poison |
1D2 |
Nil |
S |
1 |
7 |
Nil |
A10/F10 |
5/10/15 |
Snake, Viper, Huge |
1 |
15 kg |
8 |
1 Bite + Poison |
1D6-2 |
Nil |
S |
20 |
7 |
Nil |
A10/F10 |
5/10/20 |
Tiger |
1 |
200 kg |
10 |
1 Bite, 2 Claw |
3D6-1/3D6/3D6 |
2/Nil/Nil |
S |
70 |
6 |
Nil |
As/Fs |
10/20/40 |
Whale, Orca |
1D10 |
2500 kg |
11 |
1 Bite |
5D6+3 |
Nil |
S |
135 |
5 |
2 |
A11/F12 |
10/30/50 |
Wolf |
2D6 |
50 kg |
7 |
1 Bite |
1D6+1 |
Nil |
S |
25 |
6 |
Nil |
Am/F7 |
15/30/60 |
Wolverine |
1 |
35 kg |
7 |
1 Bite, 2 Claw |
1D6+1/1D6+2/1D6+2 |
2/Nil/Nil |
S |
45 |
7 |
1 |
A10/F6 |
10/20/30 |
NOTES
Ape, Chimpanzee: Chimpanzees have a climb speed of 25. After the first successful claw attack, the claw attack becomes a grappling attack, causing controlling hits. When the victim is controlled, rending damage of 1D6+1 occurs.
Ape, Gorilla: Gorillas have a climb speed of 30. After the first successful claw attack, the claw attack becomes a grappling attack, causing controlling hits. When the victim is controlled, rending damage of 1D6+2 occurs.
Ape, Orangutan: Orangutans have a climb speed of 40. After the first successful claw attack, the claw attack becomes a grappling attack, causing controlling hits. When the victim is controlled, rending damage of 1D6+1 occurs.
Badger: Badgers have a climbing speed of 15.
Bat: Last number in Speed column is flying speed.
Bears: Bears have the equivalent of Tracking at skill level 12. After the first successful claw attack, the claw attack becomes a grappling attack, causing controlling hits and 1D6 to the chest in addition to normal damage. When the victim is controlled, bites automatically hit. Polar bears have a swim speed of 30.
Bison: An additional attack, a diving blow, may be made on the first phase of melee. This represents trampling.
Boar: This animal may fight without penalty, even if severely or critically wounded.
Cattle, Wild: Attack is trampling.
Cheetah: An additional attack, a diving blow, may be made on the first phase of melee.
Crocodile: Swim speed 40. If a bite hits, the bite becomes a grappling attack, and damage is automatically taken each phase. When the target is controlled, the crocodile will attempt to drag the victim into deep water and pin him to the bottom.
Dog: Dogs have the Tracking skill at a roll of 12. Two attacks, a diving blow and a bite, are allowed the first phase of melee. Not more than two dogs may make diving blows per target per phase.
Eagle: Last movement number is flying speed. If the eagle dives to attack (at full flying movement for at least one phase), claw damage doubles, but no bite attack is possible. Eagles have an Observation skill of 16.
Elephant: An additional attack, a diving blow, may be made the first phase of melee. This represents trampling and does stamping damage.
Fowl: This represents a number of small birds.
Game: This represents a variety of small animals, such as rabbits, squirrels, etc.
Grazer: This represents any number of larger game animals, such as deer.
Hawk: Last movement number is flying speed. If the hawk dives to attack (at full movement for at least one phase), claw damage doubles, but no bite attack is possible. Hawks have an Observation skill of 16.
Horses: An additional attack, a diving blow, may be made on the first phase of melee. This represents trampling.
Leopard/Cougar: An additional attack, a diving blow, may be made on the first phase of melee. After the first successful bite, the bite becomes grappling, causing controlling hits and automatic bite damage. The animal may also rake with its rear claws for 1D6-1 (x2) if the victim is controlled.
Lion: An additional attack, a diving blow, may be made on the first phase of melee. After the first successful bite, the bite becomes grappling, causing controlling hits and automatic bite damage. The animal may also rake with its rear claws for 1D6+2 (x2) if the victim is controlled.
Owl: Last movement number is flying speed. If the owl dives to attack (at full movement for at least one phase), damage is doubled. Owls have an Observation skill roll of 18.
Pony: An additional diving blow may be made on the first phase of melee. This represents trampling.
Porpoise/Dolphin: Movement is swimming only.
Rats: Rats have a Climbing score of 15 and a Stealth score of 12.
Raven: Last movement number is flying movement.
Rhinoceros: An additional attack, a diving blow, may be made on the first phase of melee. This represents trampling.
Sharks: All movement is swimming only. Sharks have a Tracking score of 20.
Snake, Constrictors: Constrictors automatically make grappling attacks, attempting to constrict the chest. If the target is controlled, grappling damage is maximum until the target or snake are dead or driven off.
Snake, Viper: This is a generic category that includes snakes such as vipers and rattlesnakes. Poison causes 1D3 points of damage per minute to area affected, and 1D3 points of damage per 10 minutes to the rest of the body. A roll may be made once per 10 minutes and at the time of the bite (Difficult: CON) to stop damaging effects.
Snake, Viper, Huge: Poison causes damage as a half-strength nerve agent, plus 1D6 to the area bitten. A roll may be made at the time of the bite and every 10 minutes (Formidable: CON) to stop damaging effects.
Tiger: An additional attack, a diving blow, may be made on the first phase of melee. After the first successful bite, the bite becomes grappling, causing controlling hits and automatic bite damage. The animal may also rake with its rear claws for 3D6-1 (x2) if the victim is controlled.
Whale, Orca: All movement is swimming.
Wolf: Wolves have the Tracking skill at a roll of 14. Two attacks, a diving blow and a bite are allowed in the first phase of attack. No more than two wolves may make diving blows per target per phase.
Wolverine: Wolverines have a Climbing score of 12.